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Nintendo Villains by BrendanCorris

Because of the word limit, I am forced to get to the point. The picture is almost perfect. Every character is represented is an appropr...

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HOME CONSOLE EXCLUSIVES

Stage: Gladiator Arena
Series: Crash Bandicoot
Game: Crash Bandicoot: Warped
Stage Boss: Tiny Tiger
Music: Tiny Theme (Warped) (Original), Dingodile Theme (Warped) (Remix), Dingodile Theme (Twinsanity) (Original), Rumble in the Roks (Remix), Boss Race (CTR) (Remix) (Unlockable), Warp Room Theme (Warped) (Original) (Unlockable), Warp Room Theme (Crash Bash) (Original) (Unlockable), Crash Bandicoot Theme (Crash Bandicoot) (Remix)
Description: This medium-sized stage has two gimmicks fighters need to worry about. The first is the area under the actual arena, which has lions dashing across it from time to time. The second thing fighters need to be concerned with is the presence of Tiny Tiger, who will interfere with the fight and use the pitchfork/spear from his boss battle in Warped. He'll stab the ground, lunge forward, perform a stomp attack, swipe with his claws and leap around the arena like an acrobat. Defeating him will give the player a very special reward...

Stage: Thermal Base
Series: Freedom Planet
Game: Freedom Planet
Stage Boss: None
Music: Thermal Base Round 2 (Original), Final Dreadnought Round 1 (Original), Pangu Lagoon Round 1 (Original), Fortune Night Round 1 (Remix), Prince Dail Theme (Remix) (Unlockable), Relic Maze Round 2 (Remix) (Unlockable), MEANIE! Boss (Remix) Unlockable), Freedom Planet Theme (Original) (Unlockable)
Description: This stage, being based on the second half of Thermal Base, has a lot of crushers and pipes. While the pipes are harmless, the crushers obviously aren't, and they'll KO opponents due to them acting as Danger Zones. There's water at the bottom of the stage, which can carry fighters offscreen if they can't get out in time.

HANDHELD EXCLUSIVES

Stage: Desert Fox
Series: Crash Bandicoot
Game: Crash Bash
Stage Boss: None
Music: Warp Room Theme (Original), Dingodile Theme (Warped) (Remix), Crash Bandicoot Theme (Crash Bandicoot) (Remix), Tiny Theme (Warped) (Original) (Unlockable)
Description: Lab Assistant enemies from the previous games appear as hazards in this stage, riding tanks in the background. They'll fire at the platforms on certain occasions. The four platforms don't have smaller platforms above them, so the cannonballs, fireballs and other such things will hit the main platforms, and each type of projectile has a different effect on the fighters.

Stage: Final Dreadnought
Series: Freedom Planet
Game: Freedom Planet
Stage Boss: Mutant Serpentine
Music: Final Dreadnought Round 1 (Original), Thermal Base Round 2 (Original), MEANIE! Boss (Remix) (Unlockable), Prince Dail Theme (Remix) (Unlockable)
Description: This stage combines all four rounds of Final Dreadnought into a single stage. The televised image of Lord Brevon in Round 1, the turrets from Round 3, and the lasers from Round 4 each make appearances here. With the exception of Lord Brevon's image, the role of each hazard is, of course, to damage fighters immensely if the fighters are unfortunate enough to get in their way. However, the most notable threat is Mutant Serpentine, whose presence is an immediate threat to everyone around him. Armed with countless weapons, players will feel quite satisfied when they defeat Mutant Serpentine and get their reward.
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HOME CONSOLE EXCLUSIVES

Stage: Anime Central
Series: Gex
Game: Gex 3: Deep-Cover Gecko
Stage Boss: None
Music: Anime Central (Original), Anime Central (Remix), Mystery TV (Original), Circuit Central (Remix), Channel Z (Remix) (Unlockable), Gex 3 Boss Theme (Remix) (Unlockable), Aztec 2 Step (Original) (Unlockable), Superhero Show (Remix) (Unlockable)
Description: The central platform of this stage has two floating platforms, both of which travel far to the left and right of this large stage. Occasionally, fans will activate below the stage, allowing multiple platforms to rise up from below the screen. The number of these platforms are randomized, so don't expect the same platforms to appear. Also, a mech will be teleported into the background to lay waste to platforms and unsuspecting players. Anyone hit by the mech's missiles will be sent flying!

Stage: Subcon Manor
Series: A Hat in Time
Game: A Hat in Time
Stage Boss: None
Music: Subcon Manor (Original), Subcon Manor (Remix), Mafia Town (Remix), Mafia Cook Fight (Original), Time's End Bookstore (Original) (Unlockable), Time's End Bookstore (Remix) (Unlockable), A Hat in Time Theme (Original) (Unlockable), A Hat in Time (Remix) (Unlockable)
Description: Subcon Manor has four floors, making it a very vertical and horizontal stage. The safest floor is the basement, with not a single stage hazard located there. As for the first and second floors, they are each monitored by Queen Vanessa. Phyical contact with the madwoman will send players flying, and she'll be made aware of suspicious activity if explosions go off. The attic is generally a safe place until Moonjumper shows up to turn off the lights. The darkness will steadily increase the damage percentage of fighters, so players are advised to leave the attic once the lights go out.

HANDHELD EXCLUSIVES

Stage: Circuit Central
Series: Gex
Game: Gex 2: Enter the Gecko
Stage Boss: None
Music: Circuit Central (Remix), Superhero Show (Remix), Anime Central (Original) (Unlockable), Aztec 2 Step (Original) (Unlockable)
Description: This is a horizontal scrolling stage, with energy-based platforms that release energy balls that travel from right to left. The energy that is emitted will hop onto smaller platforms occasionally. No fighter can be KO'd by falling offscreen, but they'll be carried off to the left, which will KO opponents if they can't break free!

Stage: Time's End Bookstore
Series: A Hat in Time
Game: A Hat in Time
Stage Boss: None
Music: Time's End Bookstore (Original), Time's End Bookstore (Remix), Subcon Manor (Original) (Unlockable), Mafia Town (Remix) (Unlockable)
Description: This medium-sized stage has a ton of ice patches, all of which are placed randomly. While it's safe to step on them normally, players above one hundred percent damage will be frozen. The same applies for the snow mounds, which takes fifty percent instead of one hundred to freeze fighters.
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HOME CONSOLE STAGES

Stage Name: Oublié Cathedral
Series: Eternal Darkness
Game: Eternal Darkness: Sanity's Requiem
Stage Boss: Xel'lotath Black Guardian
Music: The War to End All Wars (Original), The War to End All Wars (Remix), The Somme (Original), Gateway to Destiny (Original), Gateway to Destiny (Remix) (Unlockable), Black Rose (Original) (Unlockable), The Gift of Forever (Original) (Unlockable), Fatal Frame Medley (Unlockable)
Description: This stage has no floating platforms, but it, like the Bridge of Elden stage, is very horizontal and long. Players can be KO'd by sending them flying upward, to the left, or down a large hole to right. Every so often, one of the Black Guardians will appear from within the large hole in the ground, and each has a unique way of attacking fighters. You can tell which one is coming by the color of the light glowing inside of hole. The first Black Guardian, the Ulyaoth Black Guardian, will attack the fighters physically by stomping on nearby fighters. Its feet are Danger Zones, so anyone whose damage percentage is at or above 100% will be KO'd. Anyone else will just get knocked back several feet. The second Black Guardian, the Chattur'gha Black Guardian, attacks fighters from a distance, firing several powerful balls of energy from its claws. The last Black Guardian, the Xel'lotath Black Guardian, is the Stage Boss, traveling across the stage and damaging players with magic attacks. Get too close and sometimes the Black Guardian will toss fighters around! There will be a reward for the one who defeats the Xel'lotath Black Guardian, so defeat this creature before opponents do!

Stage Name: Sheriff
Series: Sheriff
Game: Sheriff
Stage Boss: None
Music: Sheriff Theme (Remix), Sheriff Theme (Original), NES Medley, NES Medley 2.0, Arcade Medley (Unlockable), The Mysterious Murasame Castle Medley (Unlockable)
Description: This stage is quite unique. For one thing, there are only Danger Zones to KO opponents with, and second, a retro version of the Sheriff character appears as a stage hazard, firing at opponents. His appearances are uncommon, but he fires in every direction. Stay sharp.

HANDHELD EXCLUSIVES

Stage Name: Roivas Mansion
Series: Eternal Darkness
Game: Eternal Darkness: Sanity's Requiem
Stage Boss: None
Music: Black Rose (Original), Gateway to Destiny (Original), The Gift of Forever (Original) (Unlockable), The War to End All Wars (Original) (Unlockable)
Description: Set in the Roivas Mansion's foyer, this medium-sized stage has a unique twist to it. On the upper right corner of the screen, a Sanity Meter will gradually drain itself until the meter is empty. Once this happens, players will fight in different version of the stage. The Sanity Meter will eventually fill itself up again, at which point, the stage turns back to normal. There are two versions of the stage. The first has Danger Zones created by Xel'lotath-aligned magic barriers on the sides of the stage. The second version is a platform-ridden area where players fight on the ceiling.

Stage Name: Sheriff Arcade
Series: Sheriff
Game: Sheriff
Stage Boss: None
Music: Sheriff Theme (Remix), Sheriff Theme (Original), Arcade Medley (Unlockable), NES Medley (Unlockable)
Description: Rather than fight in the game, players fight on the arcade cabinet itself! Fighters can hit the joysticks to send opponents flying! Oh, and there's a foot stool underneath the main platform. In the background, it looks like someone is playing Sheriff, but in the Final Destination version of the stage, there is a message on the screen saying "Out of Order" due to the missing joysticks.
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PLAYABLE CHARACTERS

Sheriff: Back in the 70's, a game older than Game & Watch came out in arcades, That game was Sheriff, and this old gunslinger was the star! The game focused on using one control stick to move the sheriff while a second one would let him fire in any direction the player wanted him to. Sheriff brings that same pinpoint accuracy to Super Smash Bros.!

How to Unlock: Beat Classic Mode on any difficulty as Sheriff

Sheriff Alt. 1: Sheriff's strength lies primarily in his shooting skills. Players can put this to proper use by using his Down Special, Sheriff Shot. Holding down the B button and moving the control stick lets players fire from any angle, and the A button fires the revolver! Sadly, Sheriff can't run, jump or walk while using the move. Sheriff's Neutral Special, BANG! Flag, lets Sheriff fire a red BANG! Flag from one of his revolvers. While it doesn't work the first time, pressing the B button a second time lets Sheriff fire the flag from his gun. Anyone hit gets caught in an explosion!

How to Unlock: Beat Adventure Mode on any difficulty as Sheriff

Sheriff Alt. 2: Sheriff does quite a lot with his firearms. Just looks at his Side Special, Deputy Blaze! It allows Sheriff to rapidly fire up to twelve times with his revolvers. However, they take time to reload, so don't try using this move too often. Sheriff's boots are also useful for something, too. Sheriff's Up Special, Desperado Stars, makes the stars on Sheriff's boots work like propellers, hurting everyone underneath of him while traveling upward.

How to Unlock: Purchase in the Shop after beating Adventure Mode.

FINAL SMASH TROPHIES

Retro Sheriff: Sheriff turn into his retro design, and with that comes a change in strategy. The control stick moves Sheriff in all directions while the A, B, X and Y buttons make him fire right, down, up and left respectivly. Pressing two buttons together makes him fire diagonally (B + A, A + X, X + Y, and Y + B) and he can even fire in two directions (B + X and A + Y)! However, the Final Smash lasts longer the fewer times shots are fired, so be careful...

ASSIST TROPHIES

NONE

OTHER TROPHIES

Bandit: The retro-looking Bandits appear in Smash Zone and Adventure Mode as enemies representing the Sheriff series. Here, they fire a single pixel shot from their guns, which, surpringly enough, cause both knockback and high damage. They are very slow, though, and they don't reload fast, so use this to your advantage! Upon defeat, they always leave Arm stat upgrades.

How to Unlock: Toss a Trophy Stand at a Bandit in Adventure Mode.
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Before I go on, let me explain something. This is for an ungraded Smash Run, and therefore, the same rules apply. However, this mode does have improvements...and secrets...

MAP 1. The Resort Town: Not surprisingly, this tropical, cartoony location is home to some fantastic beaches and urban settings. The area is themed around Super Mario Bros., Wario, Punch-Out!! and Game & Watch, and the enemies and power-ups there reflect this greatly. Modeled largely after Ilse Delfino, this is arguably the most horizontal of the maps, resembling a boardwalk. There are several pipes the player can use to reach the roofs, where most of the aerial enemies are found. In general, however, the hospitality of the enemies here will show you that this is no day at the beach.

ENEMIES:

Goomba (Super Mario Bros.)
Giant Goomba (Super Mario Bros.)
Lion (Game & Watch)
Koopa Troopa (Red) (Super Mario Bros.)
Koopa Troopa (Green) (Super Mario Bros.)
Skele-Dactyl (Wario)
Mummy Werewolf (Wario)
Ninja Robins (Wario)
Glass Joe (Punch-Out!!)
Piranha Plant (Super Mario Bros.)
Boo (Super Mario Bros.)
Dry Bones (Super Mario Bros.)
Magnezone (Pokémon) (Guards Warp Door A)
Monochromon (Digimon) (Guards Warp Door B)

Map 2. The Animation Studio: The artistic side of fighting is bound to be embraced in this RPG-themed locale! Largely Pokémon-themed, this area has enemies from Pokémon, Fire Emblem, EarthBound and Xenoblade roaming the area. The horizontal section of the stage, the one at the very bottom, is the longest area on the map and looks like movie film. This is where the Pokémon appear. There are platforms that resemble storyboards above the main area, and they are each modeled after the three other franchises. Overall, though, it's almost like you're in your own animé!

ENEMIES

Machoke (Pokémon)
Murkrow (Pokémon)
Kecleon (Pokémon)
Magnezone (Pokémon)
Gurdurr (Pokémon)
Aegislash (Pokémon)
Devil Car (EarthBound)
Pig Soldier (EarthBound)
Starman (EarthBound)
Infantry (Fire Emblem)
M32 Scout Unit (Xenoblade)
Craft Bunnit (Xenoblade)
Bonkers (Kirby) (Guards Warp Door A)
Lion (Game & Watch) (Guards Warp Door B)

Map 3. The Toy Chest: Your inner child will be filled with joy in this adorable place. This largely Kirby-themed area is home to enemies from the Kirby, Wii Fit, Custom Robo and Mii-related games. While this map is smaller than the others, it is most certainly one of the most complex, with many hidden paths to take. Speaking of which, both Warp Doors are found by finding these hidden paths, so keep your eyes peeled. Oh, and in the background, twelve N64 models to twelve familiar fighters can be seen. I wonder who they are...

ENEMIES

Waddle Dee (Kirby)
Parasol Waddle Dee (Kirby)
Waddle Doo (Kirby)
Knuckle Joe (Kirby)
Bonkers (Kirby)
Walky (Kirby)
Plasma Wisp (Kirby)
Female Wii Fit Trainer (Enemy) (Wii Fit)
Male Wii Fit Trainer (Enemy) (Wii Fit)
Yellow Ghost (Find Mii)
Crossbone (Custom Robo)
Bone Dragon (Yoshi) (Guards Warp Door A)
Magnezone (Pokémon) (Guards Warp Door B)

Map 4. The Wildlife Reserve: Take a walk on the wild side as players traverse a map that's like many ecosystems in one! Themed mostly after the Donkey Kong series, enemies from Donkey Kong, Animal Crossing, Ice Climbers and Yoshi appear here. Like with Jungle Hijinx, players can enter the background of certain areas to reach new locations. It's also the only way to access the Warp Doors!! It really is a jungle out there!

ENEMIES

Kritter (Donkey Kong)
Klampon (Donkey Kong)
Bazuka (Donkey Kong)
Kasplat (Donkey Kong)
Tiki Buzz (Donkey Kong)
Archy (Donkey Kong)
Polar Bear (Ice Climber)
Shy Guy (Yoshi)
Fly Guy (Yoshi)
Bone Dragon (Yoshi)
Bees (Animal Crossing)
Clubberskull (Kid Icarus) (Guards Warp Door A)
Bonkers (Kirby) (Guards Warp Door B)

Map 5. The Celestial Tower: This main vertical map is quite a cosmic location. With the dominant theme being the Kid Icarus franchise, enemies from the Kid Icarus, Legend of Zelda, Eternal Darkness, and Rhythm Heaven series appear here. Up top is a heavenly location, whereas a purgatory-themed area occupies the middle. The bottom, however, is a very spooky underworld-themed area where Ornes appear as obstacles. Trophy Stands, therefore, do not work on them. Be careful on this map, lest you find yourself in the gaming afterlife!!

ENEMIES

Lethinium (Kid Icarus)
Mik (Kid Icarus)
Clubberskull (Kid Icarus)
Bumpity Bomb (Kid Icarus)
Reaper (Kid Icarus)
Centurion (Kid Icarus)
Eggplant Wizard (Kid Icarus)
Centurion Strongarm (Kid Icarus)
Centurion Knight (Kid Icarus)
Spirit (Rhythm Heaven)
Darknut (Legend of Zelda)
Octorok (Legend of Zelda)
Redead (Legend of Zelda)
Zombie (Eternal Darkness)
Trapper (Eternal Darkness)
Horror (Eternal Darkness)
Red Bulborb (Pikmin) (Guards Warp Door A)
Bone Dragon (Yoshi) (Guards Warp Door B)

Map 7. The Interstellar Lab: In space, no one can here you get KO'd. However, they can certainly see the many sci-fi franchises represented in this map. Predominantly Metroid-themed, enemies from the Metroid, F-Zero, Star Fox and Pikmin franchises show up to cause trouble throughout the map. The laboratory itself has dangerous traps that many a careless fighter will fall into, and it's no different from what lies outside the lab. Be careful, or you'll succumb to the vacuum of space...

ENEMIES

Metroid (Metroid)
Chozo Ghost (Metroid)
Kihunter (Metroid)
Zuree (Metroid)
Space Pirate (Metroid)
SharpClaw (Star Fox)
Aparoid (Star Fox)
Blood Falcon (F-Zero)
Red Bulborb (Pikmin)
Roturret (Guards Warp Door A)
Clubberskull (Kid Icarus) (Guards Warp Door B)

Map 7. The Game Engine: This place makes it feel like one just walked into a game console! The dominant franchise, however, is Smash Bros., specifically  the Subspace Emissary parts from Brawl. Enemies from the Subspace Emissary, NES Zapper series, Sheriff and Dillon's Rolling Western franchise. Master Hand and Crazy Hand appear as obstacles as the players venture into different parts of the map. While they can't be hurt, they can be avoided. It's game over for anyone who isn't able to survive, so hop to it!

ENEMIES

Grock (Dillon's Rolling Western)
Primid (Subspace Emissary)
Bomb Primid (Subspace Emissary)
Poppant (Subspace Emissary)
Roturret (Subspace Emissary)
Glire (Subspace Emissary)
Glunder (Subspace Emissary)
Glice (Subspace Emissary)
Gunman (Enemy) (Hogan's Alley)
Bandit (Sheriff)
Monochromon (Digimon) (Guards Warp Door A)
Red Bulborb (Guards Warp Door B)

Map 8. The Dilapidated Castle: This crumbling castle locale certainly looks like it could use some reconstruction. However, there is a deeper meaning behind this design choice. There are two dominant franchises at play here, Shovel Knight and Digimon, and this large map, while lacking in enemy variety, makes up for in size, as this the largest map in Smash Zone. The map is split into two areas, the Pristine Fortress and the Ravaged Simulation. The first half, the Pristine Fortress, is dedicated to indie games (Shovel Knight, A Hat in Time, Freedom Planet, and Fiona Frightening), and is modeled after Pridemoor Keep with bits of Time's End Bookstore, Boogieman's Lair, and Pangu Lagoon mixed in. The second half, the Ravaged Simulation, is dedicated to third-party franchises (Digimon, Crash Bandicoot, Ty, and Gex), and is modeled after areas of the Digital World infected by a computer virus with bits of Crash 2's ice levels, Gex 2's horror levels, and Beyond the Black Stump mixed in. Only the bravest and most skilled of players try this map. Are you one of them? And is this truly the last map?

ENEMIES

Monochromon (Digimon)
Mafia Cook (A Hat in Time)
Penguin (Crash Bandicoot)
Helicopter Rat (Shovel Knight)
Frill Lizard (Ty)
Boogieling (Fiona Frightening)
Samurai Gecko (Gex)
Shade Trooper (Freedom Planet)
Lion (Game & Watch) (Guards Warp Door A)
Roturret (Subspace Emissary) (Guards Warp Door B)

Map 9. The Final Road: The final map can only be accessed after eight buttons are pressed. One button is found on each map, and lucky players who find them all can enter it when time runs out. Please note that it can only be accessed in single-player versions of Smash Zone. Anyway, it's the smallest map in the game. It is, after all, a road that leads to the platform that makes up Final Destination. Here, Bowser and King Dedede act as the opponents. Depending on the difficulty, either the aforementioned villains or Masked Dedede will be your final opponent. Once defeated, Smash Zone is offically cleared, and if Masked Dedede is the opponent you defeated, you'll be walking away with his trophy!

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NeonBlobfish
The One You Least Expect
United States
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HOME CONSOLE EXCLUSIVES

Stage: Gladiator Arena
Series: Crash Bandicoot
Game: Crash Bandicoot: Warped
Stage Boss: Tiny Tiger
Music: Tiny Theme (Warped) (Original), Dingodile Theme (Warped) (Remix), Dingodile Theme (Twinsanity) (Original), Rumble in the Roks (Remix), Boss Race (CTR) (Remix) (Unlockable), Warp Room Theme (Warped) (Original) (Unlockable), Warp Room Theme (Crash Bash) (Original) (Unlockable), Crash Bandicoot Theme (Crash Bandicoot) (Remix)
Description: This medium-sized stage has two gimmicks fighters need to worry about. The first is the area under the actual arena, which has lions dashing across it from time to time. The second thing fighters need to be concerned with is the presence of Tiny Tiger, who will interfere with the fight and use the pitchfork/spear from his boss battle in Warped. He'll stab the ground, lunge forward, perform a stomp attack, swipe with his claws and leap around the arena like an acrobat. Defeating him will give the player a very special reward...

Stage: Thermal Base
Series: Freedom Planet
Game: Freedom Planet
Stage Boss: None
Music: Thermal Base Round 2 (Original), Final Dreadnought Round 1 (Original), Pangu Lagoon Round 1 (Original), Fortune Night Round 1 (Remix), Prince Dail Theme (Remix) (Unlockable), Relic Maze Round 2 (Remix) (Unlockable), MEANIE! Boss (Remix) Unlockable), Freedom Planet Theme (Original) (Unlockable)
Description: This stage, being based on the second half of Thermal Base, has a lot of crushers and pipes. While the pipes are harmless, the crushers obviously aren't, and they'll KO opponents due to them acting as Danger Zones. There's water at the bottom of the stage, which can carry fighters offscreen if they can't get out in time.

HANDHELD EXCLUSIVES

Stage: Desert Fox
Series: Crash Bandicoot
Game: Crash Bash
Stage Boss: None
Music: Warp Room Theme (Original), Dingodile Theme (Warped) (Remix), Crash Bandicoot Theme (Crash Bandicoot) (Remix), Tiny Theme (Warped) (Original) (Unlockable)
Description: Lab Assistant enemies from the previous games appear as hazards in this stage, riding tanks in the background. They'll fire at the platforms on certain occasions. The four platforms don't have smaller platforms above them, so the cannonballs, fireballs and other such things will hit the main platforms, and each type of projectile has a different effect on the fighters.

Stage: Final Dreadnought
Series: Freedom Planet
Game: Freedom Planet
Stage Boss: Mutant Serpentine
Music: Final Dreadnought Round 1 (Original), Thermal Base Round 2 (Original), MEANIE! Boss (Remix) (Unlockable), Prince Dail Theme (Remix) (Unlockable)
Description: This stage combines all four rounds of Final Dreadnought into a single stage. The televised image of Lord Brevon in Round 1, the turrets from Round 3, and the lasers from Round 4 each make appearances here. With the exception of Lord Brevon's image, the role of each hazard is, of course, to damage fighters immensely if the fighters are unfortunate enough to get in their way. However, the most notable threat is Mutant Serpentine, whose presence is an immediate threat to everyone around him. Armed with countless weapons, players will feel quite satisfied when they defeat Mutant Serpentine and get their reward.

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Comments


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:iconkirby1196:
kirby1196 Featured By Owner Feb 19, 2015  Hobbyist Writer
Thanks so much for the watch! :iconyeahplz:
Reply
:iconneonblobfish:
NeonBlobfish Featured By Owner Feb 19, 2015
You're welcome.
Reply
:iconforgottenamnesty:
ForgottenAmnesty Featured By Owner Feb 18, 2015  Student Digital Artist
Thanks for the watch!
Reply
:iconneonblobfish:
NeonBlobfish Featured By Owner Feb 18, 2015
No problem.
Reply
:iconthepokemonsplicer:
ThePokemonSplicer Featured By Owner Feb 16, 2015
thanks 4 watching :D
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:iconneonblobfish:
NeonBlobfish Featured By Owner Feb 16, 2015
No problem.
Reply
:iconkyrtuck:
kyrtuck Featured By Owner Feb 16, 2015  Student Traditional Artist
Thank you for the fav!
Reply
:iconneonblobfish:
NeonBlobfish Featured By Owner Feb 16, 2015
You're quite welcome. :)
Reply
:iconsceptileandme:
Sceptileandme Featured By Owner Feb 16, 2015  Hobbyist General Artist
Thankyou so much for the watch :D This is just a routine thing I like to do, I ask why you watched me. May I ask?
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:iconneonblobfish:
NeonBlobfish Featured By Owner Feb 16, 2015
I tend to fave people who respond to some of my comments.
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