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PLAYABLE CHARACTER TROPHIES
Alex Roivas: Alexandra Roivas is the last of the Roivas family line. Upon hearing that her grandfather was murdered, she rushed to her grandfather's mansion to find answers, getting her involved in an age-old mission. Tasked with discovering the secrets of The Tome of Eternal Darkness, Alex seeks to avenge her grandfather's death and stop the Ancients' schemes once and for all.
How to Unlock: Beat Classic Mode as Alex Roivas on any difficulty.
Alex Roivas Alt 1.: Alex relies heavily on magic attacks in battle, most of which take time to charge up but are powerful nonetheless. Take Alex's Side Special, Magic Attack, for an example. It's affected by whatever alignment the spell was and is strong enough to send fighters flying once fully charged. To change alignment, use Alex's Neutral Special, Alignment Change. Remember this: green = shield lasts longer, blue = Alex moves faster, red = normal attacks are stronger, purple = special attacks are stronger.
How to Unlock: Beat Adventure Mode as Alex Roivas on any difficulty.
Alex Roivas Alt 2.: Alex Roivas relies on her gladius, a Roman sword, for many of her techniques. Her alignments are also shown by what color the enchanted weapon is. Alex uses this Gladius as her Up Special, Gladius Toss, which involves her throwing her gladius upward and slashing anyone above her. She will then teleport to its location, albeit in a vulnerable state. Alex's Down Special, Barrier, lets her project a barrier of varied alignments, which damages enemy fighters and temporarily decreases their stats upon contact.
How to Unlock: Purchase at the Shop after beating Adventure Mode.
FINAL SMASH TROPHIES
Insanity Effect: Alex Roivas' Final Smash is arguably the most unique. Visual distortions and random status ailments are plentiful during this Final Smash, ranging from shrinking to being frozen solid. While this makes opponents easier to KO, Alex is just as vulnerable as she was beforehand. Should Alex be KO'd while the Final Smash is active, however, she'll respawn with zero percent damage and no lost life, ending the Final Smash early. Wait. But didn't she get KO'd?! THIS CANT BE HAPPENING!!!!
How to Unlock: Beat All-Star Mode with Alex Roivas on any difficulty.
Trapper: Trappers, regardless of their alignment, would send unsuspecting people to the Trapper Dimension, where smart players could get a chance to refill their sanity, magic and health bars to maximum. In Smash Bros, the Chattur'gha variety appear as Assist Trophies. Instead of pocket dimensions, they'll teleport fighters off the main platform. The higher the damage percentage, the longer the distance will be! They're harmless enemies in Adventure Mode, but will teleport fighters to another map if encountered in Smash Zone.
How to Unlock: Toss a Trophy Stand at a Trapper in Adventure Mode.
Edward Roivas: The deceased grandfather of Alex Roivas. Edward was responsible for raising Alex after the death of her parents. His death was what served as the primary force behind Alex's motivations for coming to his mansion home, which had been in the family for generations. Before dying, he left behind a great puzzle for his granddaughter to solve...
The Tome of Eternal Darkness: The accursed book called the Tome of Eternal Darkness holds many secrets. Before dying, Edward Roivas scattered several of its pages across his mansion so that the Liche wouldn't get its hands on its secrets. From Pious Augustus to Alex Roivas, everyone who ever owned the book is listed within its contents, along with several magickal spells.
How to Unlock: Play through all of the maps in Smash Zone as Alex Roivas.
Karim: The man named Karim once fell madly in love with a young woman. However, she'd only be with him if an artifact were brought to her. And so, Karim ventured into the Forbidden City, where powerful monsters guarded the remaining artifacts. Upon finding one of them, he was forced to become its guardian at the cost of his life.
Chattur'gha: If anyone was up for lobster bisque before, they might want to reconsider trying to make him into it. As the Great Being of Matter, Chattur'gha is all about raw power and brutality, with his claws doubling as mouths. He and his magic represent strength and the players physical health. It seems that Chattur'gha lets Pious do most of the scheming for him, as he is more oblivious to what's going on around him. Regardless of that fact, nothing would please him more than to end humanity's existence, preferably in a brutal manner.
Ulyaoth: The Master of the Planes, Ulyaoth, is the well-spoken lord of magic, having complete mastery over it. His magic specializes in restoring magic to the player, which can also be done by physically moving around. He plans to enslave humanity and experiment on them. Often a logical thinker, Ulyaoth's plans are as intricate as his spells. That is to say, only a genius could outsmart him. Or maybe someone insane...
Xel'lotath: The Goddess of Insanity. Her magic may cure people of madness, but as her title implies, Xel'lotath is absolutely crazy, and so are her minions! To let this madwoman achieve her goals would end in the repetitive slaughter of everyone and everything, which includes her own monsters! Couple this with her near infinite knowledge, and she may as well be the most dangerous Ancient unless Chattur'gha is around to stop her. Oh, and did I mention that she has two voices? Creepy.
Mantorok: Deep within a Cambodian temple lies Mantorok, the hideous Keeper of the Ancients. Trapped there by Pious Augustus, Mantorok has tasked many people with stopping his rival Ancients from ending the world, if only for his personal benefit. Quite the chessmaster, his plans are more deeply-planned than most think. For all I know, he could've planned everything from day one...
Pious Augustus: A Roman centurion with a mission to complete, he and his men were sent to the Middle East to search for an artifact for the Emperor. Once he found himself in the Forbidden City, Pious marched onward until he found three special artifacts. His choice determined which Ancient the player would have to stop. As for Pious, he became...
The Liche: While he still goes by Pious Augustus, the Liche is now one of his other names, and it's one that should be feared above all the others. As a sentient corpse, the Liche serves whoever he chose in The Chosen One chapter. The Liche is responsible for many terrible things, often having a hand in the deaths of those who owned the Tome of Eternal Darkness, including Edward Roivas! The Liche can assume many different identities, including Alex's aforementioned grandfather...
Zombie: Zombies are the most common monster faced in Eternal Darkness. They come in four different varieties, the weakest being the Mantorok Zombies. Speaking of which, Mantorok Zombies appear in Smash Zone and Adventure Mode as enemies. Lost limbs leave stat boosts behind. Be careful, though, as they are relatively tough for slow mobile corpses.
How to Unlock: Toss a Trophy Stand at a Zombie in Adventure Mode.
Horror: These three-headed (or three-eyed) giants are not to be trifled with up close. Not only that, but they can shock fighters with electricity! Their claws can also cut through metal! In Smash Zone and Adventure Mode, the Ulyaoth variety appear as enemies. Defeating them while they're lying down on the ground will heal fighters, so this time, it's a good thing to kick them while they're down.
How to Unlock: Toss a Trophy Stand at a Horror in Adventure Mode.
Maximilian Roivas: An ancestor of Alex Roivas who was one of many who had resided in the Roivas mansion in the past. When Maximilian discovered that monsters had hijacked some his servants' bodies, it led to the discovery of an underground city filled with monsters. His attempts to warn people of this led to him being sent to an asylum for the rest of his life. In the Tome of Eternal Darkness, players could see some of Maximilian's autopsy reports on various monsters, sometimes with commentary from the man himself!
Xel'lotath Black Guardian: In the Oublie Cathedral, the monks there lure people seeking the Hand of Jude, a fraudulent relic, to their doom. The Xel'lotath Guardian, ordered to protect Chattur'gha's essence, the Claw of Chattur'gha, was their method of executing those unfortunate souls. In the Oublie Cathedral stage, it acts as the Stage Boss, attacking with Xel'lotath magick. Projectile attacks do more damage than close quarters combat, so hit it from a distance. The fighter who defeated it will be completely healed, so when it appears, ATTACK!
How to Unlock: Toss a Trophy Stand at the Xel'lotath Black Guardian in Adventure Mode.
Chattur'gha Black Guardian: During the Battle of the Somme, one of WWI's most violent battles, a certain reporter had the displeasure of meeting this freakish creature. Tasked with guarding the Veil of Ulyaoth, Ulyaoth's essence, it was certainly no pushover. In the Oublie Cathedral stage, it acts as a hazard, firing energy balls toward the far left of the stage with its claws.
Ulyaoth Black Guardian: Many injured troops were fed to this monstrosity in the first World War. Hidden within Oublie Cathedral, it protected the Sigil of Xel'lotath, Xel'lotath's essence. In the Oublie Cathedral stage, all of the Black Guardian types have a chance of appearing from a hole at the far right of the stage. Once it appears, anyone too close to the Ulyaoth Black Guardian will be stepped on, doing major damage!
Guardian: The Guardians, also known as Lesser Guardians, appear in three varieties, one for each villainous Ancient. In this case, this trophy is the Chattur'gha Guardian. It could become a ball of red light that could hurt people with a shockwave if they got too close, and was vulnerable when casting spells. Maximilian Roivas clearly had his hands full when dealing with this monster.
Gatekeeper: This vile demon gets its name from the fact that it can summon monsters. Oh wait. There's more! Hiding behind large wings for defense, they could sting people with their sharp tails, which paralyzes the victim for a short time. They often leave mist of their alignment on the ground when they show up. The one appearing as a trophy is the Ulyaoth Gatekeeper, which has no legs and looks very fish-like.
Vampire: Edward Roivas faced one of these fearsome creatures in his youth, when he first acquired the Tome of Eternal Darkness. There was nowhere to run, as the Vampire could go through closed doors and walls. It could also do what got the Vampire its name, turning any victim into an undead puppet shortly afterward. The Xel'lotath Vampire, represented here, was especially hideous!
Bonethief: You ever wonder what would happen if someone could control your body? Well, wonder no more, because once a Bonethief hijacks someone's body, its game over in a very permanent way. These fast monsters could be taken down with a blow to the head, but Xel'lotath Bonethieves, which this trophy represents, had no heads. Players had to take those Bonethieves out the old-fashioned way!
Anthony: Told to deliver a special scroll to Charlemagne the Frank, this young delivery boy chose to warn Charlemagne about a possile assassination attempt once he learned of the scroll's contents. As he progressed, the spell scroll that blasted him eventually left him as a zombie. It would take until the years of the Inquisition for Anthony's suffering to be over.
Michael Edwards: A Canadian industrial firefighter and one of the final holders of the Tome of Eternal Darkness. He and his team were supposed to extinguish an oil fire with explosives. Luck wasn't on Michael's side, however, and he fell into the Forbidden City. With a combination of magick and explosives, Michael Edwards destroyed the Forbidden City. If players were able to find three important objects, Michael could also find Alex's enchanted gladius!
Paul Luther: A monk on a pilgrimage to the Oublie Cathedral to see the legendary Hand of Jude. Upon finding the body of another monk, Paul was not allowed to leave the cathedral. What would follow resulted in the revelation that the Hand of Jude was a lie and that the cathedral was run by demons. Sadly for Paul, he wasn't able to expose the corruption within Oublie Cathedral. The Black Guardians saw to that...
TO BE CONTINUED